Feb 092011
Authors: Ian Hopkins

Back when I was a wee lad of almost eight-years-old, the ground-breaking, world-changing “GoldenEye 007” was released for the Nintendo 64 and my friends and I spent countless hours engrossed in split-screen matches in the best first-person shooter map ever –– “Facility.”

We would run around eyes wide as guns blazed, watching the blood flow down the screen, dreaming of growing up to be James Bond.

Thirteen years later, a remake of what is considered one of the most influential shooting games of all time has now been released on the Wii.

Unfortunately, history has not repeated itself as the Wii “GoldenEye” remake proves to be a complete let down.

Most glaringly, the Wiimote control scheme is very finicky and leads to numerous accidental deaths.

I definitely recommend you pay extra for the Wii Classic controllers. It is possible to master the controls and become as suave as Bond himself, but I don’t want to take the time necessary to master its controls.

As soon as you start the first mission, you will notice two interesting things about the game: First, the levels are laid out basically the same as the original. Secondly, the graphics are terrible –– even by Wii standards.

Still, images of the game look fine, but as soon as everything starts moving, it falls apart and becomes a washed out and mediocre mess.

The guns and environmental details aren’t done much better, either. The guns are lacking fine detail and the environments feel a little too blocky and poorly done.

I previously mentioned that the levels look remarkably similar to the original “GoldenEye 007” game –– and they do.

One thing I did enjoy is how this version has expanded all of the levels to include more parts to the missions and added a much more detailed story to make the player feel like he or she is part of the game.

Another impressive part of the gameplay is the online system of leveling up to unlock new weapons and gear. It has been done too many times before to be novel, but it is a welcome addition to any game to keep people playing.

The sounds of the game are better than the graphics, but that doesn’t say much unfortunately. All it really tells you is that it isn’t a letdown. The sounds are average at best.

It doesn’t seem like a big deal, but sound files that are only a second or so shouldn’t break the bank in used memory in a game. Developers take note: do NOT skimp on sound quality for games, we players can tell.

Video game reviewer Ian Hopkins can be reached at verve@collegian.com.

 Posted by at 4:55 pm

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