It may be a little early to make a prediction, but â€œHalo: Reachâ€ may be 2010â€™s â€œGame of the Year.â€
Quite simply put, â€œReachâ€ is easily the best and most polished â€œHaloâ€ game to date.
Bungie did an exceptional job fine-tuning the â€œHaloâ€ seriesâ€™ game play for their final â€œHaloâ€ game. This game feels like a brand new â€œHaloâ€ game, yet it has a nostalgic feeling that everyone who played the previous â€œHaloâ€ games will recognize.
Plus, I have only been able to find one actual problem with â€œReachâ€ â€“â€“ when the action gets heated and lots of things are going on around you, there are frame rate slowdowns.
The graphics are almost perfect in â€œReach.â€ All of the textures look detailed and Bungie put effort into the smallest parts of the game.
For example, in the opening cut scene your custom created Spartan is used to make you feel like you are Noble 6 and an integral part of the story.
All of the guns, characters and vehicles look vibrant and are flawlessly modeled. Just look at the sniper rifleâ€™s scope, it is a piece of eye-candy that you can look at and see the world of â€œReachâ€ in an entirely new and technological light.
As I previously mentioned, the only bad thing about the graphics are the occasional slowdowns during intense game play moments.
â€œReachâ€ has a soundtrack that was expertly composed, and all of the music and sound effects fit perfectly.
Every explosion, music change and gunshot intensifies the experience. The audio to â€œReachâ€ is tailored perfectly to each experience in every moment of the game, and the transition from intense battle to the aftermath is barely noticeable.
This â€œHaloâ€ game has essentially the same control scheme that made the franchise so easy to pick up and play when it first came out.
Everything just works and the variations on the control schemes Bungie included in the game let each player finely tune the button combinations to fit what works best for each individual player.
â€œHalo: Reachâ€ has a new twist to the familiar â€œHaloâ€ game play. Itâ€™s difficult to determine everything that Bungie changed for â€œReachâ€ because many of the adjustments were minor.
But even the smallest changes that were made add up to a superior gaming experience. â€œReachâ€ builds upon the previous â€œHaloâ€ experience perfectly, and probably my favorite addition to the game play â€“â€“ the campaign specifically â€“â€“ is the wild creatures that inhabit the world of â€œReach.â€
Game reviewer Ian Hopkins can be reached at firstname.lastname@example.org.
- Graphics: 4.5 stars out of 5
- Sound: 5 stars out of 5
- Controls: 5 stars out of 5
- Gameplay: 5 stars out of 5
- Overall: 9 out of 10 stars
- Replay Value: Very High