Sep 082010
 
Authors: Ian Hopkins

“Metroid: Other M” is the newest release in Nintendo’s “Metroid” franchise that offers a new style of gameplay.

The game has 2D level designs. Think, 2D Metroid games of the past –– in a 3D world.

Unfortunately, this jump in design doesn’t work well because of the Wii remote’s lack of a control stick and comes across as cumbersome because the gameplay is a mix of first-and third-person shooting.

This game opens up with an impressive-looking cut scene that showcases some of the best-looking Wii graphics I’ve ever seen.

“Metroid’s” graphics hold up well during the game play as well. The graphics of this game were my favorite aspect. Some of the smaller details in the game don’t hold up well to the more important textures –– the sky and grass were the worst offenders.

Everything about the sound in “Metroid: Other M” was pleasant. All of the blasters, guns, aliens and explosions sounded great and definitely felt like they belonged in the Metroid universe.

While you’re exploring the world, there are animals screeching, rumbling ground noises to indicate large beasts nearby and background music that adds to the experience.

The voice acting was good, but not great. Samus, the main character, has some lines that feel out of place and come across as awkwardly.

The control scheme for this game is awkward because navigating a 3D world with a four directional control pad restricts the ability to finely move your character. You can move in basic 45-degree increments, but enemies can move freely around you.

There are parts of the game where you need to point the Wiimote at the television to move the screen into first person mode to shoot missiles, find doors, and look around the world.

This addition to “Other M” causes the player to uncomfortably switch controls often just to look around.

Unfortunately the gameplay in “Metroid: Other M” is slightly repetitive and parts of the game are obscenely difficult.

You basically run and shoot monsters, solve a puzzle, fight more monsters, kill a boss, then get locked in first-person mode until you can figure out what to do next.

I found myself wasting 20 minutes trying to find green blood on brown dirt with green grass all around, re-freakin-diculous!

Thankfully, the isolated narrative in this “Metroid” is good enough to keep you playing the game. Despite the quality of the story it doesn’t explain past “Metroid” games well at all.

Video game reviewer Ian Hopkins can be reached at verve@collegian.com.

 Posted by at 5:16 pm

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